Planning paths or trajectories for robot navigation requires understanding scene geometry
and traversability. Classic approaches relied on accurate 3D maps to define occupancy-based
planning costs. Learning-based alternatives predict planning costs either in terms of
distance to goal or temporal distance between images. The former overfits to scene layout
and the latter lacks geometric understanding. Most of these methods estimate
image-level scalar costs, which are not sufficient to guide the robot. We propose
Plann3r, a 3D-grounded method that predicts pixel-level planning costs in terms of
geodesic distances for any given set of images with an arbitrary subgoal pixel. We integrate
Plann3r within a navigation pipeline, VGGT-Nav, in two ways. The offline mapping cum
global-planning phase iteratively uses Plann3r to generate subgoals and reference-image
global costmaps. In the execution phase, Plann3r performs simultaneous localization and
local planning to generate planning costmaps that directly condition a learnt control
policy. Plann3r and VGGT-Nav outperform baselines on the planning and navigation tasks of an
existing benchmark, and we show real-world demonstrations of sim-to-real deployment.